Follow up Activities

  • Kodable (for iPad) – grades K – 6

    Kodable is a free educational iPad game offering a kid-friendly introduction to programming concepts and problem solving. For kids ages 5 and up, and tools for grownups too!  The fuzzFamily crashed their spaceship on Smeeborg and need your help to explore the planet's Technomazes. Use your finger to drag and drop instructions for your fuzzes to follow. Then hit Play to watch them roll through the maze with curiosity. BEWARE: Fuzzes are very LOGICAL and will follow every command exactly as you tell them! Get rewarded with stars, coins, and even EXTRA members of the fuzzFamily as you successfully complete mazes.


    Kodable Pro is $.99 now through 12/15 (for iPad) – grades K - 3

    Join us in celebrating by participating in one hour of code this week.

    What you get with Kodable Pro:

    ~105 Levels

    ~All 3 Kodable Learning Guides

    ~Vocabulary Activities

    ~All future Kodable Pro content


    Cargo Bot – grades 2 – 6 (iPad)

    Cargo-Bot is a puzzle game where you teach a robot how to move crates. Sounds simple, right? Try it out!

    ~Beautiful retina graphics

    ~Fiendish puzzles

    ~A game about programming, programmed entirely on iPad

    ~Record your solutions and share them on YouTube


    Hopscotch – grades 3 – 6 (iPad)

    ***Featured by Apple in Education and Best for 9 -12***

    Hopscotch teaches kids to code using simple, intuitive building blocks. Kids can create games, animations and other programs in this colorful, interactive environment.  Program your characters to move, draw, and collide with each other, and use shaking, tilting, or even shouting at the iPad to control them. Hopscotch was inspired by MIT’s Scratch and gives kids a creative way to learn the fundamentals of computer programming.


    Hour of Code Tutorials (all devices)

    Visit try out the tutorials completed by East Vincent students or to try other tutorials.  There are activities for all ages (even adults) and for a variety of programming languages – symbolic to graphical to written code.